WELCOME TO STORMS STOP CAMP SOLDIER!
These dunes will eat you up and spit out your battery compartment if you do not respect the sand, stay on track and stay sharp! Hunter raiding parties aren’t you’re only threat out here.
If you try to finish this endurance hike with anything more than class three injuries you will be disqualified!
This is a skill trial not an operation.
For any cotton headed hugsops here let me put it plain and simple. You get hit three times YOU ARE OUTTA HERE! Extract to the neighbouring friendly border without delay!
In your pack you have been equipped with a desert breather, a water canteen and a rough map.
Get ready teddy. A quick gear orientation lesson and then it’s time for a stroll!
Firstly, if you don’t have any dice you can simulate a dice here!
One six sided die will do but if you have two six sided dice that will be ideal.
You will be prompted to roll at the start of each phase. You will be prompted to heal at the end of each phase, however you can use healing items any time before you roll a die.
Once you have rolled a die you must do as the scenario requires before you are able to use healing items again. If that happens to take your bear to 3 fluff points of damage thats tough stuffing. You’re out!
Teddy Stats sheet!
A place to track your bears progress and actions through the event.
You can do this by grabbing a piece of paper and noting down the following: