The first dense treeline between the Capital and the Cathedral of Lint. Walking this direction requires cautious steps as you walk the way of the Forgotten. During the Hallowed Moon the Forgotten aren’t the only creatures to become more brazen under the growing cover of darkness.
Creatures from fireside stories, myths and even common threats-made-greater by the tainting touch of the Nightmare all roam the lands in this direction. But where great evil lurks, great treasures also reside. Keep a sharply buttoned eye on the shadows while patrolling these woods, little bear. What you don’t know can most definitely hurt you here.
In the sickly luminescence of your torchlight you witness the many legs and eyes charge out of the shadow with such ferocity that it could knock you off your paws without even touching you.
For a moment, somewhere in the shadow and light cast by your torch, amidst the bulwark of prickly hairs and the gaping venomous maw you see a ghastly apparition of a fellow teddy, it puts a fear so deep inside you that you wonder if you can snap out of it.
Special Encounter Effect:
If, in real life, you would say you have a phobia of spiders then you must make a saving throw to see if your bear does not flee.
If you roll a 1 then permanently lose your primary weapon (erase it from your sheet) and return to the encampment at once.
If you roll anything else then you enter combat.
EVERY Counter Attack made by Phobus Arachno is Permanent Damage.
Mark permanent damage by putting an X in the fluff points box. This cannot be healed by Med Kits or resting at camp.